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Epic-AI-MegaJam

2026 Epic AI MegaJam team repo (pre-jam: tooling only)

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0 Shell 2026-10-23

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Jam page: https://itch.io/jam/2026-epic-ai-megajam Official Rules (v. 2026-10-22, snapshot in rules/): https://epicgames.box.com/s/a7xcgl07fqoieeb99sjtd3juhj4agc4z

This repo is being prepared before the jam. Until 2026-11-12 00:00 ET it holds only what Rule 7(h) allows ahead of time: AI tools, agent configs, MCP settings, prompt libraries and scripts. No game content (gameplay, levels, art) until then. Epic may ask to see this repo's version-control history to check compliance.

Agents start at AGENTS.md. Rules digest: RULES.md. Targets: GOALS.md.

Submitting

Run JAMDAY.md top to bottom.

tools/devlog.sh  > devlog.md    # Glass Box dev log, grouped by day (ET)
tools/declare.sh > declare.md   # pre-jam files to declare (Rule 7h)

Dates (ET is UTC-5 after Nov 1)

What When
In-person SF registration (Eventbrite) Nov 1, 7 AM PST / 10 AM EST
Kickoff livestream + theme Nov 11, 11 AM PST / 2 PM EST
Jam starts Nov 12, 12:00 AM EST (05:00 UTC)
Submission deadline (late = disqualified) Nov 15, 5:59 PM PST / 8:59 PM EST
Winners by Jan 29, 2027; 72 h to respond to the notification

Do-not-get-disqualified checklist

  • [ ] Every member: 18+, active Epic account that is not Cabined, resident outside the Restricted Jurisdictions (incl. Brazil, Italy, Russia, Turkey)
  • [x] Choose one of UE or UEFN, not both: UE (see GOALS.md)
  • [ ] UE: packaged dev build (Win/macOS/Android/iOS), zip TeamName_GameName.zip < 1 GB (or butler). Unpackaged projects are not accepted.
  • [ ] UEFN: a private version code created before the deadline (not a live or playtest code)
  • [ ] Runs without any additional software
  • [ ] Clearly uses the theme
  • [ ] Custom gameplay beyond the starter templates, and not a reskinned tutorial
  • [ ] Video: 30–60 s, 1920x1080 or higher, gameplay in the first 5 s
  • [ ] Everything in English (in-game text, audio, video, entry info)
  • [ ] Rated Teen or below. No trademarks except the UE / Developed-in-Fortnite logo. No third-party IP.
  • [ ] Sourced assets (Fab etc.) are licensed and listed. AI-generated content does not count as sourced.
  • [ ] Anything made before Nov 12 (prompts, scripts, assets) is declared
  • [ ] Entry form: team name, every member's full name and Epic account email, one Team Owner
  • [ ] A human submits it. An agent must not.
  • [ ] One submission per team

Prizes: what can stack

Each submission wins at most one main-category prize + one modifier prize (Rule 13). A team of 2+ is automatically eligible for Best Team ($5k). Glass Box ($2.5k) needs a dev log submitted with the entry, during the contest period (Rule 10).

Modifier Applies to
Best Team $5k teams of 2+
Render Royalty $2.5k UE only
Pocket Powerhouse $2.5k best mobile game, one UE and one UEFN winner
Glass Box $2.5k best dev log
Walkie-Talkie $2.5k UEFN only, LLM NPCs built with UEFN conversations
Solo Driver n/a (we're a team)

Development Continuation Grants (up to $50k) are by invitation, separate from prizes.